Nemesis builds | ProSmiteBuilds (2024)

New: Added builds from top ranked conquest players.

Goddess of Vengeance

Conquest Joust Duel

Nemesis builds | ProSmiteBuilds (1)

Nemesis builds | ProSmiteBuilds (2)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (3)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nemesis builds | ProSmiteBuilds (4)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (5)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (6)

Shadowdrinker

+45 Physical Power

+10 Physical Penetration

+7% Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Nemesis builds | ProSmiteBuilds (7)

Mace

+10 Physical Power

Nemesis builds | ProSmiteBuilds (8)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (9)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by kiddíng

Master, 3211

MMR

1718243986000, patch 11.6

Nemesis builds | ProSmiteBuilds (10)

VS Nemesis builds | ProSmiteBuilds (11) Nemesis builds | ProSmiteBuilds (12) Nemesis builds | ProSmiteBuilds (13) Nemesis builds | ProSmiteBuilds (14) Nemesis builds | ProSmiteBuilds (15)

Nemesis builds | ProSmiteBuilds (16)

Nemesis builds | ProSmiteBuilds (17)

Protector of the Jungle

+50 Physical Power

+70 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Nemesis builds | ProSmiteBuilds (18)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (19)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (20)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (21)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (22)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nemesis builds | ProSmiteBuilds (23)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (24)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by slaaaaaasH

Pro

Master, 2888

MMR

1718237506000, patch 11.6

Nemesis builds | ProSmiteBuilds (25)

Nemesis builds | ProSmiteBuilds (26)

Nemesis builds | ProSmiteBuilds (27)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Nemesis builds | ProSmiteBuilds (28)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (29)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (30)

Dominance

+40 Physical Power

+200 Mana

+20 MP5

+15% Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis builds | ProSmiteBuilds (31)

Malicious Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Nemesis builds | ProSmiteBuilds (32)

Magi's Revenge

+25 Physical Protection

+25 Magical Protection

+10% Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Nemesis builds | ProSmiteBuilds (33)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (34)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Calvìn

Pro

Diamond II, 2309

MMR

1717974428000, patch 11.5

Nemesis builds | ProSmiteBuilds (35)

VS Nemesis builds | ProSmiteBuilds (36) Nemesis builds | ProSmiteBuilds (37) Nemesis builds | ProSmiteBuilds (38) Nemesis builds | ProSmiteBuilds (39) Nemesis builds | ProSmiteBuilds (40)

Nemesis builds | ProSmiteBuilds (41)

Nemesis builds | ProSmiteBuilds (42)

Manikin Mace

+50 Basic Attack Damage

+25 Physical Protection

+100 Health

+20% Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Nemesis builds | ProSmiteBuilds (43)

Dominance

+40 Physical Power

+200 Mana

+20 MP5

+15% Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis builds | ProSmiteBuilds (44)

The Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis builds | ProSmiteBuilds (45)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (46)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (47)

Magi's Cloak

+25 Physical Protection

+25 Magical Protection

+10% Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nemesis builds | ProSmiteBuilds (48)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Nemesis builds | ProSmiteBuilds (49)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by Calvìn

Pro

Diamond III, 2146

MMR

1717771031000, patch 11.5

Nemesis builds | ProSmiteBuilds (50)

VS Nemesis builds | ProSmiteBuilds (51) Nemesis builds | ProSmiteBuilds (52) Nemesis builds | ProSmiteBuilds (53) Nemesis builds | ProSmiteBuilds (54) Nemesis builds | ProSmiteBuilds (55)

Nemesis builds | ProSmiteBuilds (56)

Nemesis builds | ProSmiteBuilds (57)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Nemesis builds | ProSmiteBuilds (58)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nemesis builds | ProSmiteBuilds (59)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (60)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (61)

The Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis builds | ProSmiteBuilds (62)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (63)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (64)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by OtherTheAnother

Pro

Master, 2936

MMR

1717765268000, patch 11.5

Nemesis builds | ProSmiteBuilds (65)

VS Nemesis builds | ProSmiteBuilds (66) Nemesis builds | ProSmiteBuilds (67) Nemesis builds | ProSmiteBuilds (68) Nemesis builds | ProSmiteBuilds (69) Nemesis builds | ProSmiteBuilds (70)

Nemesis builds | ProSmiteBuilds (71)

Nemesis builds | ProSmiteBuilds (72)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (73)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nemesis builds | ProSmiteBuilds (74)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (75)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (76)

Duality

+40 Physical Power

+15% Attack Speed

PASSIVE - Once every 5s, your next Basic Attack has half of its damage converted to Physical ability damage. This damage can trigger ability item effects.

Nemesis builds | ProSmiteBuilds (77)

Morningstar

+7 Physical Power

+50 Mana

Nemesis builds | ProSmiteBuilds (78)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (79)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Adapting

Pro

Master, 2857

MMR

1717692190000, patch 11.5

Nemesis builds | ProSmiteBuilds (80)

VS Nemesis builds | ProSmiteBuilds (81) Nemesis builds | ProSmiteBuilds (82) Nemesis builds | ProSmiteBuilds (83) Nemesis builds | ProSmiteBuilds (84) Nemesis builds | ProSmiteBuilds (85)

Nemesis builds | ProSmiteBuilds (86)

Nemesis builds | ProSmiteBuilds (87)

Bluestone Pendant

+15 Physical Power

+15 HP5

+10 MP5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (88)

Frostbound Hammer

+35 Physical Power

+200 Health

+25 HP5

+15 MP5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (89)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nemesis builds | ProSmiteBuilds (90)

The Ferocious Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Nemesis builds | ProSmiteBuilds (91)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (92)

Druid Stone

+15 Physical Protection

+15 Magical Protection

+50 Health

Nemesis builds | ProSmiteBuilds (93)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (94)

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Kill or assist minions to upgrade this Relic for free.

by SoloOrTroll

Pro

Master, 2823

MMR

1717665912000, patch 11.5

Nemesis builds | ProSmiteBuilds (95)

Nemesis builds | ProSmiteBuilds (96)

Nemesis builds | ProSmiteBuilds (97)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (98)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (99)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (100)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (101)

Devoted Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Nemesis builds | ProSmiteBuilds (102)

Nemesis builds | ProSmiteBuilds (103)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (104)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Layers

Pro

Grandmaster, 3489

MMR

1717528751000, patch 11.5

Nemesis builds | ProSmiteBuilds (105)

VS Nemesis builds | ProSmiteBuilds (106) Nemesis builds | ProSmiteBuilds (107) Nemesis builds | ProSmiteBuilds (108) Nemesis builds | ProSmiteBuilds (109) Nemesis builds | ProSmiteBuilds (110)

Nemesis builds | ProSmiteBuilds (111)

Nemesis builds | ProSmiteBuilds (112)

Protector of the Jungle

+50 Physical Power

+70 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Nemesis builds | ProSmiteBuilds (113)

Jotunn's Cunning

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Nemesis builds | ProSmiteBuilds (114)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (115)

Duality

+40 Physical Power

+15% Attack Speed

PASSIVE - Once every 5s, your next Basic Attack has half of its damage converted to Physical ability damage. This damage can trigger ability item effects.

Nemesis builds | ProSmiteBuilds (116)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (117)

Bloodforge

+50 Physical Power

+15% Physical Lifesteal

+7% Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nemesis builds | ProSmiteBuilds (118)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Nemesis builds | ProSmiteBuilds (119)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by MidShoTzZ

Grandmaster, 3324

MMR

1717464671000, patch 11.5

Nemesis builds | ProSmiteBuilds (120)

VS Nemesis builds | ProSmiteBuilds (121) Nemesis builds | ProSmiteBuilds (122) Nemesis builds | ProSmiteBuilds (123) Nemesis builds | ProSmiteBuilds (124) Nemesis builds | ProSmiteBuilds (125)

Nemesis builds | ProSmiteBuilds (126)

Nemesis builds | ProSmiteBuilds (127)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (128)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (129)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (130)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (131)

Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis builds | ProSmiteBuilds (132)

The Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis builds | ProSmiteBuilds (133)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Nemesis builds | ProSmiteBuilds (134)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Layers

Pro

Grandmaster, 3425

MMR

1717434790000, patch 11.5

Nemesis builds | ProSmiteBuilds (135)

VS Nemesis builds | ProSmiteBuilds (136) Nemesis builds | ProSmiteBuilds (137) Nemesis builds | ProSmiteBuilds (138) Nemesis builds | ProSmiteBuilds (139) Nemesis builds | ProSmiteBuilds (140)

Nemesis builds | ProSmiteBuilds (141)

Nemesis builds | ProSmiteBuilds (142)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (143)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (144)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (145)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (146)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (147)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (148)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Nemesis builds | ProSmiteBuilds (149)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by iZvent

Grandmaster, 3252

MMR

1717255511000, patch 11.5

Nemesis builds | ProSmiteBuilds (150)

VS Nemesis builds | ProSmiteBuilds (151) Nemesis builds | ProSmiteBuilds (152) Nemesis builds | ProSmiteBuilds (153) Nemesis builds | ProSmiteBuilds (154) Nemesis builds | ProSmiteBuilds (155)

Nemesis builds | ProSmiteBuilds (156)

Nemesis builds | ProSmiteBuilds (157)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Nemesis builds | ProSmiteBuilds (158)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nemesis builds | ProSmiteBuilds (159)

The Crusher

+35 Physical Power

+20% Attack Speed

+10% Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis builds | ProSmiteBuilds (160)

Heartseeker

+45 Physical Power

+200 Mana

+20 MP5

+10% Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis builds | ProSmiteBuilds (161)

Duality

+40 Physical Power

+15% Attack Speed

PASSIVE - Once every 5s, your next Basic Attack has half of its damage converted to Physical ability damage. This damage can trigger ability item effects.

Nemesis builds | ProSmiteBuilds (162)

Nemesis builds | ProSmiteBuilds (163)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (164)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by sam4soccer2

Pro

Master, 2726

MMR

1717180989000, patch 11.5

Nemesis builds | ProSmiteBuilds (165)

VS Nemesis builds | ProSmiteBuilds (166) Nemesis builds | ProSmiteBuilds (167) Nemesis builds | ProSmiteBuilds (168) Nemesis builds | ProSmiteBuilds (169) Nemesis builds | ProSmiteBuilds (170)

Nemesis builds | ProSmiteBuilds (171)

Nemesis builds | ProSmiteBuilds (172)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (173)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (174)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (175)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (176)

Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis builds | ProSmiteBuilds (177)

The Ferocious Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Nemesis builds | ProSmiteBuilds (178)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (179)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Layers

Pro

Grandmaster, 3318

MMR

1717087390000, patch 11.5

Nemesis builds | ProSmiteBuilds (180)

VS Nemesis builds | ProSmiteBuilds (181) Nemesis builds | ProSmiteBuilds (182) Nemesis builds | ProSmiteBuilds (183) Nemesis builds | ProSmiteBuilds (184) Nemesis builds | ProSmiteBuilds (185)

Nemesis builds | ProSmiteBuilds (186)

Nemesis builds | ProSmiteBuilds (187)

Bumba's Dagger

+13 Physical Power

+25 Magical Power

+50 Health

+50 Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (188)

Rage

+30 Physical Power

+35% Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis builds | ProSmiteBuilds (189)

Devoted Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Nemesis builds | ProSmiteBuilds (190)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (191)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (192)

Nemesis builds | ProSmiteBuilds (193)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (194)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Weak3n

Master, 3129

MMR

1717037350000, patch 11.5

Nemesis builds | ProSmiteBuilds (195)

VS Nemesis builds | ProSmiteBuilds (196) Nemesis builds | ProSmiteBuilds (197) Nemesis builds | ProSmiteBuilds (198) Nemesis builds | ProSmiteBuilds (199) Nemesis builds | ProSmiteBuilds (200)

Nemesis builds | ProSmiteBuilds (201)

Nemesis builds | ProSmiteBuilds (202)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (203)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (204)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (205)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (206)

Duality

+40 Physical Power

+15% Attack Speed

PASSIVE - Once every 5s, your next Basic Attack has half of its damage converted to Physical ability damage. This damage can trigger ability item effects.

Nemesis builds | ProSmiteBuilds (207)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (208)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (209)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by fineokay

Pro

Master, 2768

MMR

1716930071000, patch 11.5

Nemesis builds | ProSmiteBuilds (210)

VS Nemesis builds | ProSmiteBuilds (211) Nemesis builds | ProSmiteBuilds (212) Nemesis builds | ProSmiteBuilds (213) Nemesis builds | ProSmiteBuilds (214) Nemesis builds | ProSmiteBuilds (215)

Nemesis builds | ProSmiteBuilds (216)

Nemesis builds | ProSmiteBuilds (217)

Protector of the Jungle

+50 Physical Power

+70 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Nemesis builds | ProSmiteBuilds (218)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nemesis builds | ProSmiteBuilds (219)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (220)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (221)

Heartseeker

+45 Physical Power

+200 Mana

+20 MP5

+10% Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis builds | ProSmiteBuilds (222)

Cursed Gauntlet

+25 Physical Power

+9% Physical Lifesteal

Nemesis builds | ProSmiteBuilds (223)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (224)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by TinyThreat

Grandmaster, 3288

MMR

1716836108000, patch 11.5

Nemesis builds | ProSmiteBuilds (225)

VS Nemesis builds | ProSmiteBuilds (226) Nemesis builds | ProSmiteBuilds (227) Nemesis builds | ProSmiteBuilds (228) Nemesis builds | ProSmiteBuilds (229) Nemesis builds | ProSmiteBuilds (230)

Nemesis builds | ProSmiteBuilds (231)

Nemesis builds | ProSmiteBuilds (232)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (233)

Jotunn's Cunning

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Nemesis builds | ProSmiteBuilds (234)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (235)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nemesis builds | ProSmiteBuilds (236)

Titan's Bane

+40 Physical Power

+20% Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nemesis builds | ProSmiteBuilds (237)

Heartseeker

+45 Physical Power

+200 Mana

+20 MP5

+10% Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis builds | ProSmiteBuilds (238)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (239)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by SoloOrTroll

Pro

Master, 2798

MMR

1716562148000, patch 11.5

Nemesis builds | ProSmiteBuilds (240)

VS Nemesis builds | ProSmiteBuilds (241) Nemesis builds | ProSmiteBuilds (242) Nemesis builds | ProSmiteBuilds (243) Nemesis builds | ProSmiteBuilds (244) Nemesis builds | ProSmiteBuilds (245)

Nemesis builds | ProSmiteBuilds (246)

Nemesis builds | ProSmiteBuilds (247)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Nemesis builds | ProSmiteBuilds (248)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nemesis builds | ProSmiteBuilds (249)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Nemesis builds | ProSmiteBuilds (250)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (251)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (252)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nemesis builds | ProSmiteBuilds (253)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (254)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Venenu

Pro

Master, 2661

MMR

1716551350000, patch 11.5

Nemesis builds | ProSmiteBuilds (255)

VS Nemesis builds | ProSmiteBuilds (256) Nemesis builds | ProSmiteBuilds (257) Nemesis builds | ProSmiteBuilds (258) Nemesis builds | ProSmiteBuilds (259) Nemesis builds | ProSmiteBuilds (260)

Nemesis builds | ProSmiteBuilds (261)

Nemesis builds | ProSmiteBuilds (262)

Eye of the Jungle

+15 Physical Power

+30 Magical Power

+7 Physical Protection

+10 HP5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (263)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (264)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (265)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (266)

Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis builds | ProSmiteBuilds (267)

Nemesis builds | ProSmiteBuilds (268)

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Kill or assist minions to upgrade this Relic for free.

Nemesis builds | ProSmiteBuilds (269)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by fineokay

Pro

Master, 2699

MMR

1716500230000, patch 11.5

Nemesis builds | ProSmiteBuilds (270)

VS Nemesis builds | ProSmiteBuilds (271) Nemesis builds | ProSmiteBuilds (272) Nemesis builds | ProSmiteBuilds (273) Nemesis builds | ProSmiteBuilds (274) Nemesis builds | ProSmiteBuilds (275)

Nemesis builds | ProSmiteBuilds (276)

Nemesis builds | ProSmiteBuilds (277)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (278)

Protector of the Jungle

+50 Physical Power

+70 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Nemesis builds | ProSmiteBuilds (279)

Void Shield

+55 Physical Protection

+150 Health

+25 HP5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nemesis builds | ProSmiteBuilds (280)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nemesis builds | ProSmiteBuilds (281)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (282)

Magi's Revenge

+25 Physical Protection

+25 Magical Protection

+10% Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Nemesis builds | ProSmiteBuilds (283)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (284)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by nnog

Pro

Grandmaster, 2973

MMR

1716489790000, patch 11.5

Nemesis builds | ProSmiteBuilds (285)

VS Nemesis builds | ProSmiteBuilds (286) Nemesis builds | ProSmiteBuilds (287) Nemesis builds | ProSmiteBuilds (288) Nemesis builds | ProSmiteBuilds (289) Nemesis builds | ProSmiteBuilds (290)

Nemesis builds | ProSmiteBuilds (291)

Nemesis builds | ProSmiteBuilds (292)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (293)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (294)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (295)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (296)

Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis builds | ProSmiteBuilds (297)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (298)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Nemesis builds | ProSmiteBuilds (299)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Layers

Pro

Grandmaster, 3081

MMR

1716472150000, patch 11.5

Nemesis builds | ProSmiteBuilds (300)

VS Nemesis builds | ProSmiteBuilds (301) Nemesis builds | ProSmiteBuilds (302) Nemesis builds | ProSmiteBuilds (303) Nemesis builds | ProSmiteBuilds (304) Nemesis builds | ProSmiteBuilds (305)

Nemesis builds | ProSmiteBuilds (306)

Nemesis builds | ProSmiteBuilds (307)

Bluestone Pendant

+15 Physical Power

+15 HP5

+10 MP5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (308)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nemesis builds | ProSmiteBuilds (309)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (310)

Phalanx

+40 Physical Protection

+200 Health

+20 HP5

+10% Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Nemesis builds | ProSmiteBuilds (311)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (312)

Nemesis builds | ProSmiteBuilds (313)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (314)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by OtherTheAnother

Pro

Master, 2568

MMR

1716466390000, patch 11.5

Nemesis builds | ProSmiteBuilds (315)

Nemesis builds | ProSmiteBuilds (316)

Nemesis builds | ProSmiteBuilds (317)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (318)

Envenomed Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).

GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Nemesis builds | ProSmiteBuilds (319)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Nemesis builds | ProSmiteBuilds (320)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (321)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (322)

Midgardian Mail

+250 Health

+40 Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Nemesis builds | ProSmiteBuilds (323)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Nemesis builds | ProSmiteBuilds (324)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Venenu

Pro

Master, 2672

MMR

1716374589000, patch 11.5

Nemesis builds | ProSmiteBuilds (325)

VS Nemesis builds | ProSmiteBuilds (326) Nemesis builds | ProSmiteBuilds (327) Nemesis builds | ProSmiteBuilds (328) Nemesis builds | ProSmiteBuilds (329) Nemesis builds | ProSmiteBuilds (330)

Nemesis builds | ProSmiteBuilds (331)

Nemesis builds | ProSmiteBuilds (332)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (333)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (334)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (335)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nemesis builds | ProSmiteBuilds (336)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (337)

Magi's Revenge

+25 Physical Protection

+25 Magical Protection

+10% Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Nemesis builds | ProSmiteBuilds (338)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (339)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by BADBOYQUIN

Grandmaster, 3406

MMR

1716231310000, patch 11.5

Nemesis builds | ProSmiteBuilds (340)

VS Nemesis builds | ProSmiteBuilds (341) Nemesis builds | ProSmiteBuilds (342) Nemesis builds | ProSmiteBuilds (343) Nemesis builds | ProSmiteBuilds (344) Nemesis builds | ProSmiteBuilds (345)

Nemesis builds | ProSmiteBuilds (346)

Nemesis builds | ProSmiteBuilds (347)

Eye of the Jungle

+15 Physical Power

+30 Magical Power

+7 Physical Protection

+10 HP5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (348)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (349)

Rage

+30 Physical Power

+35% Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis builds | ProSmiteBuilds (350)

Toxic Blade

+100 Health

+15% Attack Speed

+15 Penetration

+7% Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Nemesis builds | ProSmiteBuilds (351)

Short Sword

+25 Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis builds | ProSmiteBuilds (352)

Nemesis builds | ProSmiteBuilds (353)

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Kill or assist minions to upgrade this Relic for free.

Nemesis builds | ProSmiteBuilds (354)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by fineokay

Pro

Diamond I, 2618

MMR

1716144910000, patch 11.5

Nemesis builds | ProSmiteBuilds (355)

VS Nemesis builds | ProSmiteBuilds (356) Nemesis builds | ProSmiteBuilds (357) Nemesis builds | ProSmiteBuilds (358) Nemesis builds | ProSmiteBuilds (359) Nemesis builds | ProSmiteBuilds (360)

Nemesis builds | ProSmiteBuilds (361)

Nemesis builds | ProSmiteBuilds (362)

Manikin Hidden Blade

+65 Magical Power

+45 Physical Power

+25 Physical Protection

+15% Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Nemesis builds | ProSmiteBuilds (363)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nemesis builds | ProSmiteBuilds (364)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (365)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (366)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (367)

Nemesis builds | ProSmiteBuilds (368)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (369)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Weak3n

Master, 3129

MMR

1715991188000, patch 11.5

Nemesis builds | ProSmiteBuilds (370)

Nemesis builds | ProSmiteBuilds (371)

Nemesis builds | ProSmiteBuilds (372)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (373)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Nemesis builds | ProSmiteBuilds (374)

Void Shield

+55 Physical Protection

+150 Health

+25 HP5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nemesis builds | ProSmiteBuilds (375)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (376)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (377)

Cloak of Concentration

+30 Physical Protection

+30 Magical Protection

+5% Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Nemesis builds | ProSmiteBuilds (378)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (379)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by nnog

Pro

Master, 2834

MMR

1715975710000, patch 11.5

Nemesis builds | ProSmiteBuilds (380)

VS Nemesis builds | ProSmiteBuilds (381) Nemesis builds | ProSmiteBuilds (382) Nemesis builds | ProSmiteBuilds (383) Nemesis builds | ProSmiteBuilds (384) Nemesis builds | ProSmiteBuilds (385)

Nemesis builds | ProSmiteBuilds (386)

Nemesis builds | ProSmiteBuilds (387)

Bumba's Dagger

+13 Physical Power

+25 Magical Power

+50 Health

+50 Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (388)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (389)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (390)

Rage

+30 Physical Power

+35% Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis builds | ProSmiteBuilds (391)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (392)

Nemesis builds | ProSmiteBuilds (393)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (394)

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Kill or assist minions to upgrade this Relic for free.

by Lassiz

Master, 3098

MMR

1715963830000, patch 11.5

Nemesis builds | ProSmiteBuilds (395)

VS Nemesis builds | ProSmiteBuilds (396) Nemesis builds | ProSmiteBuilds (397) Nemesis builds | ProSmiteBuilds (398) Nemesis builds | ProSmiteBuilds (399) Nemesis builds | ProSmiteBuilds (400)

Nemesis builds | ProSmiteBuilds (401)

Nemesis builds | ProSmiteBuilds (402)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (403)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (404)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (405)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (406)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (407)

Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis builds | ProSmiteBuilds (408)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (409)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Vexl

Grandmaster, 3365

MMR

1715915910000, patch 11.5

Nemesis builds | ProSmiteBuilds (410)

VS Nemesis builds | ProSmiteBuilds (411) Nemesis builds | ProSmiteBuilds (412) Nemesis builds | ProSmiteBuilds (413) Nemesis builds | ProSmiteBuilds (414) Nemesis builds | ProSmiteBuilds (415)

Nemesis builds | ProSmiteBuilds (416)

Nemesis builds | ProSmiteBuilds (417)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (418)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nemesis builds | ProSmiteBuilds (419)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (420)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (421)

Berserker's Shield

+50 Physical Protection

+150 Health

+25% Attack Speed

+20 HP5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis builds | ProSmiteBuilds (422)

Nemesis builds | ProSmiteBuilds (423)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (424)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Archiebaker

Grandmaster, 3274

MMR

1715892510000, patch 11.5

Nemesis builds | ProSmiteBuilds (425)

VS Nemesis builds | ProSmiteBuilds (426) Nemesis builds | ProSmiteBuilds (427) Nemesis builds | ProSmiteBuilds (428) Nemesis builds | ProSmiteBuilds (429) Nemesis builds | ProSmiteBuilds (430)

Nemesis builds | ProSmiteBuilds (431)

Nemesis builds | ProSmiteBuilds (432)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (433)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (434)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (435)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (436)

Thousand Fold Blade

+20 Physical Power

+5% Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis builds | ProSmiteBuilds (437)

Nemesis builds | ProSmiteBuilds (438)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (439)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Vexl

Grandmaster, 3365

MMR

1715667551000, patch 11.4

Nemesis builds | ProSmiteBuilds (440)

VS Nemesis builds | ProSmiteBuilds (441) Nemesis builds | ProSmiteBuilds (442) Nemesis builds | ProSmiteBuilds (443) Nemesis builds | ProSmiteBuilds (444) Nemesis builds | ProSmiteBuilds (445)

Nemesis builds | ProSmiteBuilds (446)

Nemesis builds | ProSmiteBuilds (447)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (448)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (449)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (450)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (451)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (452)

Nemesis builds | ProSmiteBuilds (453)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (454)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Vexl

Grandmaster, 3307

MMR

1715590510000, patch 11.4

Nemesis builds | ProSmiteBuilds (455)

VS Nemesis builds | ProSmiteBuilds (456) Nemesis builds | ProSmiteBuilds (457) Nemesis builds | ProSmiteBuilds (458) Nemesis builds | ProSmiteBuilds (459) Nemesis builds | ProSmiteBuilds (460)

Nemesis builds | ProSmiteBuilds (461)

Nemesis builds | ProSmiteBuilds (462)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (463)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (464)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (465)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (466)

Devoted Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Nemesis builds | ProSmiteBuilds (467)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (468)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (469)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by fineokay

Pro

Grandmaster, 3219

MMR

1715535790000, patch 11.4

Nemesis builds | ProSmiteBuilds (470)

VS Nemesis builds | ProSmiteBuilds (471) Nemesis builds | ProSmiteBuilds (472) Nemesis builds | ProSmiteBuilds (473) Nemesis builds | ProSmiteBuilds (474) Nemesis builds | ProSmiteBuilds (475)

Nemesis builds | ProSmiteBuilds (476)

Nemesis builds | ProSmiteBuilds (477)

Protector of the Jungle

+50 Physical Power

+70 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Nemesis builds | ProSmiteBuilds (478)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (479)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (480)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (481)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (482)

Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis builds | ProSmiteBuilds (483)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (484)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Vexl

Grandmaster, 3306

MMR

1715508430000, patch 11.4

Nemesis builds | ProSmiteBuilds (485)

VS Nemesis builds | ProSmiteBuilds (486) Nemesis builds | ProSmiteBuilds (487) Nemesis builds | ProSmiteBuilds (488) Nemesis builds | ProSmiteBuilds (489) Nemesis builds | ProSmiteBuilds (490)

Nemesis builds | ProSmiteBuilds (491)

Nemesis builds | ProSmiteBuilds (492)

Manikin Mace

+50 Basic Attack Damage

+25 Physical Protection

+100 Health

+20% Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Nemesis builds | ProSmiteBuilds (493)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (494)

The Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis builds | ProSmiteBuilds (495)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (496)

Charged Morningstar

+20 Physical Power

+150 Mana

+7 MP5

Nemesis builds | ProSmiteBuilds (497)

Nemesis builds | ProSmiteBuilds (498)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (499)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Angry

Master, 3192

MMR

1715500510000, patch 11.4

Nemesis builds | ProSmiteBuilds (500)

VS Nemesis builds | ProSmiteBuilds (501) Nemesis builds | ProSmiteBuilds (502) Nemesis builds | ProSmiteBuilds (503) Nemesis builds | ProSmiteBuilds (504) Nemesis builds | ProSmiteBuilds (505)

Nemesis builds | ProSmiteBuilds (506)

Nemesis builds | ProSmiteBuilds (507)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (508)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (509)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (510)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (511)

Devoted Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Nemesis builds | ProSmiteBuilds (512)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (513)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (514)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Vexl

Master, 3119

MMR

1715414111000, patch 11.4

Nemesis builds | ProSmiteBuilds (515)

VS Nemesis builds | ProSmiteBuilds (516) Nemesis builds | ProSmiteBuilds (517) Nemesis builds | ProSmiteBuilds (518) Nemesis builds | ProSmiteBuilds (519) Nemesis builds | ProSmiteBuilds (520)

Nemesis builds | ProSmiteBuilds (521)

Nemesis builds | ProSmiteBuilds (522)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (523)

Manikin Hidden Blade

+65 Magical Power

+45 Physical Power

+25 Physical Protection

+15% Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Nemesis builds | ProSmiteBuilds (524)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (525)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (526)

Bloodforge

+50 Physical Power

+15% Physical Lifesteal

+7% Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nemesis builds | ProSmiteBuilds (527)

Nemesis builds | ProSmiteBuilds (528)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (529)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by zGonnZ

Grandmaster, 3264

MMR

1715371271000, patch 11.4

Nemesis builds | ProSmiteBuilds (530)

VS Nemesis builds | ProSmiteBuilds (531) Nemesis builds | ProSmiteBuilds (532) Nemesis builds | ProSmiteBuilds (533) Nemesis builds | ProSmiteBuilds (534) Nemesis builds | ProSmiteBuilds (535)

Nemesis builds | ProSmiteBuilds (536)

Nemesis builds | ProSmiteBuilds (537)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (538)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (539)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (540)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (541)

Warrior's Bane

+25 Physical Power

+5% Physical Penetration

Nemesis builds | ProSmiteBuilds (542)

Nemesis builds | ProSmiteBuilds (543)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (544)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Adapting

Pro

Grandmaster, 3196

MMR

1715323391000, patch 11.4

Nemesis builds | ProSmiteBuilds (545)

VS Nemesis builds | ProSmiteBuilds (546) Nemesis builds | ProSmiteBuilds (547) Nemesis builds | ProSmiteBuilds (548) Nemesis builds | ProSmiteBuilds (549) Nemesis builds | ProSmiteBuilds (550)

Nemesis builds | ProSmiteBuilds (551)

Nemesis builds | ProSmiteBuilds (552)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (553)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (554)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (555)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (556)

Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis builds | ProSmiteBuilds (557)

Nemesis builds | ProSmiteBuilds (558)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (559)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Layers

Pro

Grandmaster, 3333

MMR

1715279828000, patch 11.4

Nemesis builds | ProSmiteBuilds (560)

VS Nemesis builds | ProSmiteBuilds (561) Nemesis builds | ProSmiteBuilds (562) Nemesis builds | ProSmiteBuilds (563) Nemesis builds | ProSmiteBuilds (564) Nemesis builds | ProSmiteBuilds (565)

Nemesis builds | ProSmiteBuilds (566)

Nemesis builds | ProSmiteBuilds (567)

Bumba's Dagger

+13 Physical Power

+25 Magical Power

+50 Health

+50 Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (568)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (569)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (570)

Rage

+30 Physical Power

+35% Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis builds | ProSmiteBuilds (571)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (572)

Short Sword

+25 Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis builds | ProSmiteBuilds (573)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (574)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Lassiz

Master, 3098

MMR

1715265788000, patch 11.4

Nemesis builds | ProSmiteBuilds (575)

VS Nemesis builds | ProSmiteBuilds (576) Nemesis builds | ProSmiteBuilds (577) Nemesis builds | ProSmiteBuilds (578) Nemesis builds | ProSmiteBuilds (579) Nemesis builds | ProSmiteBuilds (580)

Nemesis builds | ProSmiteBuilds (581)

Nemesis builds | ProSmiteBuilds (582)

Manikin Mace

+50 Basic Attack Damage

+25 Physical Protection

+100 Health

+20% Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Nemesis builds | ProSmiteBuilds (583)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (584)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (585)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (586)

Devoted Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Nemesis builds | ProSmiteBuilds (587)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (588)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (589)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by CalebWilliamsSZN

Master, 3098

MMR

1715261830000, patch 11.4

Nemesis builds | ProSmiteBuilds (590)

VS Nemesis builds | ProSmiteBuilds (591) Nemesis builds | ProSmiteBuilds (592) Nemesis builds | ProSmiteBuilds (593) Nemesis builds | ProSmiteBuilds (594) Nemesis builds | ProSmiteBuilds (595)

Nemesis builds | ProSmiteBuilds (596)

Nemesis builds | ProSmiteBuilds (597)

Manikin Scepter

+10 Basic Attack Damage

+7% Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (598)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (599)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (600)

Rage

+30 Physical Power

+35% Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis builds | ProSmiteBuilds (601)

Hydra's Star

+20 Physical Power

+5% Cooldown Reduction

+100 Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis builds | ProSmiteBuilds (602)

Nemesis builds | ProSmiteBuilds (603)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (604)

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Kill or assist minions to upgrade this Relic for free.

by Lassiz

Master, 3098

MMR

1715191990000, patch 11.4

Nemesis builds | ProSmiteBuilds (605)

VS Nemesis builds | ProSmiteBuilds (606) Nemesis builds | ProSmiteBuilds (607) Nemesis builds | ProSmiteBuilds (608) Nemesis builds | ProSmiteBuilds (609) Nemesis builds | ProSmiteBuilds (610)

Nemesis builds | ProSmiteBuilds (611)

Nemesis builds | ProSmiteBuilds (612)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Nemesis builds | ProSmiteBuilds (613)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (614)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (615)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (616)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (617)

Short Sword

+25 Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis builds | ProSmiteBuilds (618)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (619)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Lassiz

Master, 3098

MMR

1715187310000, patch 11.4

Nemesis builds | ProSmiteBuilds (620)

VS Nemesis builds | ProSmiteBuilds (621) Nemesis builds | ProSmiteBuilds (622) Nemesis builds | ProSmiteBuilds (623) Nemesis builds | ProSmiteBuilds (624) Nemesis builds | ProSmiteBuilds (625)

Nemesis builds | ProSmiteBuilds (626)

Nemesis builds | ProSmiteBuilds (627)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (628)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (629)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (630)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (631)

Devoted Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Nemesis builds | ProSmiteBuilds (632)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (633)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Nemesis builds | ProSmiteBuilds (634)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Layers

Pro

Grandmaster, 3286

MMR

1715105591000, patch 11.4

Nemesis builds | ProSmiteBuilds (635)

VS Nemesis builds | ProSmiteBuilds (636) Nemesis builds | ProSmiteBuilds (637) Nemesis builds | ProSmiteBuilds (638) Nemesis builds | ProSmiteBuilds (639) Nemesis builds | ProSmiteBuilds (640)

Nemesis builds | ProSmiteBuilds (641)

Nemesis builds | ProSmiteBuilds (642)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Nemesis builds | ProSmiteBuilds (643)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (644)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (645)

Devoted Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Nemesis builds | ProSmiteBuilds (646)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (647)

Envenomed Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).

GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Nemesis builds | ProSmiteBuilds (648)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Nemesis builds | ProSmiteBuilds (649)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Incon

Master, 3172

MMR

1715015951000, patch 11.4

Nemesis builds | ProSmiteBuilds (650)

VS Nemesis builds | ProSmiteBuilds (651) Nemesis builds | ProSmiteBuilds (652) Nemesis builds | ProSmiteBuilds (653) Nemesis builds | ProSmiteBuilds (654) Nemesis builds | ProSmiteBuilds (655)

Nemesis builds | ProSmiteBuilds (656)

Nemesis builds | ProSmiteBuilds (657)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (658)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (659)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (660)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (661)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (662)

Charged Morningstar

+20 Physical Power

+150 Mana

+7 MP5

Nemesis builds | ProSmiteBuilds (663)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (664)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Hrup

Master, 3119

MMR

1714958710000, patch 11.4

Nemesis builds | ProSmiteBuilds (665)

VS Nemesis builds | ProSmiteBuilds (666) Nemesis builds | ProSmiteBuilds (667) Nemesis builds | ProSmiteBuilds (668) Nemesis builds | ProSmiteBuilds (669) Nemesis builds | ProSmiteBuilds (670)

Nemesis builds | ProSmiteBuilds (671)

Nemesis builds | ProSmiteBuilds (672)

Eye of the Jungle

+15 Physical Power

+30 Magical Power

+7 Physical Protection

+10 HP5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (673)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (674)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (675)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (676)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (677)

Nemesis builds | ProSmiteBuilds (678)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (679)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by svnnie

Master, 3099

MMR

1714879150000, patch 11.4

Nemesis builds | ProSmiteBuilds (680)

VS Nemesis builds | ProSmiteBuilds (681) Nemesis builds | ProSmiteBuilds (682) Nemesis builds | ProSmiteBuilds (683) Nemesis builds | ProSmiteBuilds (684) Nemesis builds | ProSmiteBuilds (685)

Nemesis builds | ProSmiteBuilds (686)

Nemesis builds | ProSmiteBuilds (687)

Protector of the Jungle

+50 Physical Power

+70 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Nemesis builds | ProSmiteBuilds (688)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (689)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (690)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (691)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (692)

Magi's Revenge

+25 Physical Protection

+25 Magical Protection

+10% Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Nemesis builds | ProSmiteBuilds (693)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (694)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Inbowned

Pro

Master, 2514

MMR

1714663510000, patch 11.4

Nemesis builds | ProSmiteBuilds (695)

VS Nemesis builds | ProSmiteBuilds (696) Nemesis builds | ProSmiteBuilds (697) Nemesis builds | ProSmiteBuilds (698) Nemesis builds | ProSmiteBuilds (699) Nemesis builds | ProSmiteBuilds (700)

Nemesis builds | ProSmiteBuilds (701)

Nemesis builds | ProSmiteBuilds (702)

Manikin Mace

+50 Basic Attack Damage

+25 Physical Protection

+100 Health

+20% Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Nemesis builds | ProSmiteBuilds (703)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (704)

The Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis builds | ProSmiteBuilds (705)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (706)

Dominance

+40 Physical Power

+200 Mana

+20 MP5

+15% Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis builds | ProSmiteBuilds (707)

Nemesis builds | ProSmiteBuilds (708)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (709)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Angry

Master, 3143

MMR

1714639028000, patch 11.4

Nemesis builds | ProSmiteBuilds (710)

VS Nemesis builds | ProSmiteBuilds (711) Nemesis builds | ProSmiteBuilds (712) Nemesis builds | ProSmiteBuilds (713) Nemesis builds | ProSmiteBuilds (714) Nemesis builds | ProSmiteBuilds (715)

Nemesis builds | ProSmiteBuilds (716)

Nemesis builds | ProSmiteBuilds (717)

Death's Embrace

+45 Physical Power

+80 Magical Power

+150 Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Nemesis builds | ProSmiteBuilds (718)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (719)

The Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis builds | ProSmiteBuilds (720)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (721)

Dominance

+40 Physical Power

+200 Mana

+20 MP5

+15% Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis builds | ProSmiteBuilds (722)

Katana

+7 Physical Power

+3% Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (723)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (724)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Angry

Grandmaster, 3150

MMR

1714477749000, patch 11.4

Nemesis builds | ProSmiteBuilds (725)

VS Nemesis builds | ProSmiteBuilds (726) Nemesis builds | ProSmiteBuilds (727) Nemesis builds | ProSmiteBuilds (728) Nemesis builds | ProSmiteBuilds (729) Nemesis builds | ProSmiteBuilds (730)

Nemesis builds | ProSmiteBuilds (731)

Nemesis builds | ProSmiteBuilds (732)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (733)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nemesis builds | ProSmiteBuilds (734)

Titan's Bane

+40 Physical Power

+20% Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nemesis builds | ProSmiteBuilds (735)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (736)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (737)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (738)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Nemesis builds | ProSmiteBuilds (739)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Venenu

Pro

Master, 2879

MMR

1714397468000, patch 11.4

Nemesis builds | ProSmiteBuilds (740)

VS Nemesis builds | ProSmiteBuilds (741) Nemesis builds | ProSmiteBuilds (742) Nemesis builds | ProSmiteBuilds (743) Nemesis builds | ProSmiteBuilds (744) Nemesis builds | ProSmiteBuilds (745)

Nemesis builds | ProSmiteBuilds (746)

Nemesis builds | ProSmiteBuilds (747)

Axe of Animosity

+30 Physical Protection

+30 Magical Protection

+300 Health

+30% Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Nemesis builds | ProSmiteBuilds (748)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (749)

Breastplate of Vigilance

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Nemesis builds | ProSmiteBuilds (750)

Berserker's Shield

+50 Physical Protection

+150 Health

+25% Attack Speed

+20 HP5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis builds | ProSmiteBuilds (751)

Shogun's Kusari

+45 Magical Protection

+150 Health

+20 MP5

+10% Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis builds | ProSmiteBuilds (752)

Pestilence

+70 Magical Protection

+200 Health

+15 HP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nemesis builds | ProSmiteBuilds (753)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Nemesis builds | ProSmiteBuilds (754)

Thorns of Judgement

Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 50% of their total lifesteal. Each basic attack from enemy gods reduces the cooldown of this item by 0.5s. Cooldown - 120s.

by AllSeer

Master, 3034

MMR

1714378748000, patch 11.4

Nemesis builds | ProSmiteBuilds (755)

VS Nemesis builds | ProSmiteBuilds (756) Nemesis builds | ProSmiteBuilds (757) Nemesis builds | ProSmiteBuilds (758) Nemesis builds | ProSmiteBuilds (759) Nemesis builds | ProSmiteBuilds (760)

Nemesis builds | ProSmiteBuilds (761)

Nemesis builds | ProSmiteBuilds (762)

Eye of the Jungle

+15 Physical Power

+30 Magical Power

+7 Physical Protection

+10 HP5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (763)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (764)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (765)

Rage

+30 Physical Power

+35% Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis builds | ProSmiteBuilds (766)

Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis builds | ProSmiteBuilds (767)

Nemesis builds | ProSmiteBuilds (768)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (769)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Layers

Pro

Grandmaster, 3131

MMR

1714348868000, patch 11.4

Nemesis builds | ProSmiteBuilds (770)

VS Nemesis builds | ProSmiteBuilds (771) Nemesis builds | ProSmiteBuilds (772) Nemesis builds | ProSmiteBuilds (773) Nemesis builds | ProSmiteBuilds (774) Nemesis builds | ProSmiteBuilds (775)

Nemesis builds | ProSmiteBuilds (776)

Nemesis builds | ProSmiteBuilds (777)

Eye of the Jungle

+15 Physical Power

+30 Magical Power

+7 Physical Protection

+10 HP5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (778)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (779)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (780)

Rage

+30 Physical Power

+35% Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis builds | ProSmiteBuilds (781)

Devoted Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Nemesis builds | ProSmiteBuilds (782)

Nemesis builds | ProSmiteBuilds (783)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (784)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Archiebaker

Master, 3093

MMR

1714317910000, patch 11.4

Nemesis builds | ProSmiteBuilds (785)

VS Nemesis builds | ProSmiteBuilds (786) Nemesis builds | ProSmiteBuilds (787) Nemesis builds | ProSmiteBuilds (788) Nemesis builds | ProSmiteBuilds (789) Nemesis builds | ProSmiteBuilds (790)

Nemesis builds | ProSmiteBuilds (791)

Nemesis builds | ProSmiteBuilds (792)

Protector of the Jungle

+50 Physical Power

+70 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Nemesis builds | ProSmiteBuilds (793)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nemesis builds | ProSmiteBuilds (794)

Bloodforge

+50 Physical Power

+15% Physical Lifesteal

+7% Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nemesis builds | ProSmiteBuilds (795)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (796)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (797)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (798)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Nemesis builds | ProSmiteBuilds (799)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by CalebWilliamsSZN

Grandmaster, 3237

MMR

1714306750000, patch 11.4

Nemesis builds | ProSmiteBuilds (800)

VS Nemesis builds | ProSmiteBuilds (801) Nemesis builds | ProSmiteBuilds (802) Nemesis builds | ProSmiteBuilds (803) Nemesis builds | ProSmiteBuilds (804) Nemesis builds | ProSmiteBuilds (805)

Nemesis builds | ProSmiteBuilds (806)

Nemesis builds | ProSmiteBuilds (807)

Death's Embrace

+45 Physical Power

+80 Magical Power

+150 Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Nemesis builds | ProSmiteBuilds (808)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (809)

Berserker's Shield

+50 Physical Protection

+150 Health

+25% Attack Speed

+20 HP5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis builds | ProSmiteBuilds (810)

Void Shield

+55 Physical Protection

+150 Health

+25 HP5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nemesis builds | ProSmiteBuilds (811)

Shogun's Kusari

+45 Magical Protection

+150 Health

+20 MP5

+10% Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis builds | ProSmiteBuilds (812)

Frostbound Hammer

+35 Physical Power

+200 Health

+25 HP5

+15 MP5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (813)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (814)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by AllSeer

Master, 3034

MMR

1714295232000, patch 11.4

Nemesis builds | ProSmiteBuilds (815)

VS Nemesis builds | ProSmiteBuilds (816) Nemesis builds | ProSmiteBuilds (817) Nemesis builds | ProSmiteBuilds (818) Nemesis builds | ProSmiteBuilds (819) Nemesis builds | ProSmiteBuilds (820)

Nemesis builds | ProSmiteBuilds (821)

Nemesis builds | ProSmiteBuilds (822)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Nemesis builds | ProSmiteBuilds (823)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (824)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (825)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (826)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (827)

Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis builds | ProSmiteBuilds (828)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (829)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by JabamiChip

Master, 2966

MMR

1714252749000, patch 11.4

Nemesis builds | ProSmiteBuilds (830)

Nemesis builds | ProSmiteBuilds (831)

Nemesis builds | ProSmiteBuilds (832)

Eye of the Jungle

+15 Physical Power

+30 Magical Power

+7 Physical Protection

+10 HP5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (833)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (834)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (835)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (836)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (837)

Nemesis builds | ProSmiteBuilds (838)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (839)

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Kill or assist minions to upgrade this Relic for free.

by Modí

Grandmaster, 3257

MMR

1714244471000, patch 11.4

Nemesis builds | ProSmiteBuilds (840)

VS Nemesis builds | ProSmiteBuilds (841) Nemesis builds | ProSmiteBuilds (842) Nemesis builds | ProSmiteBuilds (843) Nemesis builds | ProSmiteBuilds (844) Nemesis builds | ProSmiteBuilds (845)

Nemesis builds | ProSmiteBuilds (846)

Nemesis builds | ProSmiteBuilds (847)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (848)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (849)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (850)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (851)

Devoted Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Nemesis builds | ProSmiteBuilds (852)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (853)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Nemesis builds | ProSmiteBuilds (854)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Layers

Pro

Grandmaster, 3100

MMR

1714227549000, patch 11.4

Nemesis builds | ProSmiteBuilds (855)

VS Nemesis builds | ProSmiteBuilds (856) Nemesis builds | ProSmiteBuilds (857) Nemesis builds | ProSmiteBuilds (858) Nemesis builds | ProSmiteBuilds (859) Nemesis builds | ProSmiteBuilds (860)

Nemesis builds | ProSmiteBuilds (861)

Nemesis builds | ProSmiteBuilds (862)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (863)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (864)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (865)

Rage

+30 Physical Power

+35% Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis builds | ProSmiteBuilds (866)

Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis builds | ProSmiteBuilds (867)

Nemesis builds | ProSmiteBuilds (868)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (869)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Layers

Pro

Grandmaster, 3100

MMR

1714143311000, patch 11.4

Nemesis builds | ProSmiteBuilds (870)

VS Nemesis builds | ProSmiteBuilds (871) Nemesis builds | ProSmiteBuilds (872) Nemesis builds | ProSmiteBuilds (873) Nemesis builds | ProSmiteBuilds (874) Nemesis builds | ProSmiteBuilds (875)

Nemesis builds | ProSmiteBuilds (876)

Nemesis builds | ProSmiteBuilds (877)

Manikin Mace

+50 Basic Attack Damage

+25 Physical Protection

+100 Health

+20% Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Nemesis builds | ProSmiteBuilds (878)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (879)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (880)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (881)

Thousand Fold Blade

+20 Physical Power

+5% Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis builds | ProSmiteBuilds (882)

Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis builds | ProSmiteBuilds (883)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (884)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by CalebWilliamsSZN

Grandmaster, 3237

MMR

1714139709000, patch 11.4

Nemesis builds | ProSmiteBuilds (885)

VS Nemesis builds | ProSmiteBuilds (886) Nemesis builds | ProSmiteBuilds (887) Nemesis builds | ProSmiteBuilds (888) Nemesis builds | ProSmiteBuilds (889) Nemesis builds | ProSmiteBuilds (890)

Nemesis builds | ProSmiteBuilds (891)

Nemesis builds | ProSmiteBuilds (892)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (893)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (894)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (895)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (896)

Devoted Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Nemesis builds | ProSmiteBuilds (897)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (898)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Nemesis builds | ProSmiteBuilds (899)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Layers

Pro

Grandmaster, 3100

MMR

1714056188000, patch 11.4

Nemesis builds | ProSmiteBuilds (900)

VS Nemesis builds | ProSmiteBuilds (901) Nemesis builds | ProSmiteBuilds (902) Nemesis builds | ProSmiteBuilds (903) Nemesis builds | ProSmiteBuilds (904) Nemesis builds | ProSmiteBuilds (905)

Nemesis builds | ProSmiteBuilds (906)

Nemesis builds | ProSmiteBuilds (907)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (908)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (909)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (910)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (911)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (912)

Balanced Blade

+15 Physical Power

+15% Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis builds | ProSmiteBuilds (913)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (914)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Modí

Grandmaster, 3181

MMR

1714014790000, patch 11.4

Nemesis builds | ProSmiteBuilds (915)

Nemesis builds | ProSmiteBuilds (916)

Nemesis builds | ProSmiteBuilds (917)

Bumba's Dagger

+13 Physical Power

+25 Magical Power

+50 Health

+50 Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (918)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (919)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (920)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (921)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (922)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (923)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (924)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Weak3n

Master, 3129

MMR

1714012630000, patch 11.4

Nemesis builds | ProSmiteBuilds (925)

VS Nemesis builds | ProSmiteBuilds (926) Nemesis builds | ProSmiteBuilds (927) Nemesis builds | ProSmiteBuilds (928) Nemesis builds | ProSmiteBuilds (929) Nemesis builds | ProSmiteBuilds (930)

Nemesis builds | ProSmiteBuilds (931)

Nemesis builds | ProSmiteBuilds (932)

Eye of the Jungle

+15 Physical Power

+30 Magical Power

+7 Physical Protection

+10 HP5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (933)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (934)

Dominance

+40 Physical Power

+200 Mana

+20 MP5

+15% Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis builds | ProSmiteBuilds (935)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (936)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (937)

Spirit Robe

+35 Physical Protection

+35 Magical Protection

+10% Cooldown Reduction

+20% Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis builds | ProSmiteBuilds (938)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (939)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by BlessedMuch

Master, 3014

MMR

1713995350000, patch 11.4

Nemesis builds | ProSmiteBuilds (940)

Nemesis builds | ProSmiteBuilds (941)

Nemesis builds | ProSmiteBuilds (942)

Protector of the Jungle

+50 Physical Power

+70 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Nemesis builds | ProSmiteBuilds (943)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (944)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (945)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (946)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (947)

Envenomed Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).

GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Nemesis builds | ProSmiteBuilds (948)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Nemesis builds | ProSmiteBuilds (949)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by lestimics

Pro

Master, 2503

MMR

1713993549000, patch 11.4

Nemesis builds | ProSmiteBuilds (950)

VS Nemesis builds | ProSmiteBuilds (951) Nemesis builds | ProSmiteBuilds (952) Nemesis builds | ProSmiteBuilds (953) Nemesis builds | ProSmiteBuilds (954) Nemesis builds | ProSmiteBuilds (955)

Nemesis builds | ProSmiteBuilds (956)

Nemesis builds | ProSmiteBuilds (957)

Protector of the Jungle

+50 Physical Power

+70 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Nemesis builds | ProSmiteBuilds (958)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (959)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (960)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (961)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (962)

Bloodforge

+50 Physical Power

+15% Physical Lifesteal

+7% Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nemesis builds | ProSmiteBuilds (963)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Nemesis builds | ProSmiteBuilds (964)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by lestimics

Pro

Master, 2503

MMR

1713990669000, patch 11.4

Nemesis builds | ProSmiteBuilds (965)

VS Nemesis builds | ProSmiteBuilds (966) Nemesis builds | ProSmiteBuilds (967) Nemesis builds | ProSmiteBuilds (968) Nemesis builds | ProSmiteBuilds (969) Nemesis builds | ProSmiteBuilds (970)

Nemesis builds | ProSmiteBuilds (971)

Nemesis builds | ProSmiteBuilds (972)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (973)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nemesis builds | ProSmiteBuilds (974)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (975)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (976)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (977)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (978)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Nemesis builds | ProSmiteBuilds (979)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by Modí

Grandmaster, 3135

MMR

1713984190000, patch 11.4

Nemesis builds | ProSmiteBuilds (980)

Nemesis builds | ProSmiteBuilds (981)

Nemesis builds | ProSmiteBuilds (982)

Eye of the Jungle

+15 Physical Power

+30 Magical Power

+7 Physical Protection

+10 HP5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (983)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (984)

Envenomed Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).

GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Nemesis builds | ProSmiteBuilds (985)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (986)

Mace

+10 Physical Power

Nemesis builds | ProSmiteBuilds (987)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (988)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (989)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Thunderboltnj

Master, 3014

MMR

1713971231000, patch 11.4

Nemesis builds | ProSmiteBuilds (990)

VS Nemesis builds | ProSmiteBuilds (991) Nemesis builds | ProSmiteBuilds (992) Nemesis builds | ProSmiteBuilds (993) Nemesis builds | ProSmiteBuilds (994) Nemesis builds | ProSmiteBuilds (995)

Nemesis builds | ProSmiteBuilds (996)

Nemesis builds | ProSmiteBuilds (997)

Manikin Scepter

+10 Basic Attack Damage

+7% Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (998)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (999)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (1000)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1001)

Dominance

+40 Physical Power

+200 Mana

+20 MP5

+15% Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis builds | ProSmiteBuilds (1002)

Nemesis builds | ProSmiteBuilds (1003)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1004)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Gаbu

Master, 3074

MMR

1713951791000, patch 11.4

Nemesis builds | ProSmiteBuilds (1005)

VS Nemesis builds | ProSmiteBuilds (1006) Nemesis builds | ProSmiteBuilds (1007) Nemesis builds | ProSmiteBuilds (1008) Nemesis builds | ProSmiteBuilds (1009) Nemesis builds | ProSmiteBuilds (1010)

Nemesis builds | ProSmiteBuilds (1011)

Nemesis builds | ProSmiteBuilds (1012)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (1013)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nemesis builds | ProSmiteBuilds (1014)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (1015)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1016)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1017)

Light Blade

+5 Physical Power

+10% Attack Speed

Nemesis builds | ProSmiteBuilds (1018)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1019)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Modí

Master, 3042

MMR

1713944229000, patch 11.4

Nemesis builds | ProSmiteBuilds (1020)

Nemesis builds | ProSmiteBuilds (1021)

Nemesis builds | ProSmiteBuilds (1022)

Manikin Mace

+50 Basic Attack Damage

+25 Physical Protection

+100 Health

+20% Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Nemesis builds | ProSmiteBuilds (1023)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1024)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (1025)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1026)

The Ferocious Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Nemesis builds | ProSmiteBuilds (1027)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis builds | ProSmiteBuilds (1028)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1029)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Gаbu

Master, 3074

MMR

1713942069000, patch 11.4

Nemesis builds | ProSmiteBuilds (1030)

VS Nemesis builds | ProSmiteBuilds (1031) Nemesis builds | ProSmiteBuilds (1032) Nemesis builds | ProSmiteBuilds (1033) Nemesis builds | ProSmiteBuilds (1034) Nemesis builds | ProSmiteBuilds (1035)

Nemesis builds | ProSmiteBuilds (1036)

Nemesis builds | ProSmiteBuilds (1037)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (1038)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nemesis builds | ProSmiteBuilds (1039)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (1040)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1041)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1042)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (1043)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1044)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by Modí

Master, 3042

MMR

1713928029000, patch 11.4

Nemesis builds | ProSmiteBuilds (1045)

Nemesis builds | ProSmiteBuilds (1046)

Nemesis builds | ProSmiteBuilds (1047)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1048)

Protector of the Jungle

+50 Physical Power

+70 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Nemesis builds | ProSmiteBuilds (1049)

Envenomed Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).

GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Nemesis builds | ProSmiteBuilds (1050)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (1051)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1052)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nemesis builds | ProSmiteBuilds (1053)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1054)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by Joeldazeloth

Master, 3034

MMR

1713922629000, patch 11.4

Nemesis builds | ProSmiteBuilds (1055)

Nemesis builds | ProSmiteBuilds (1056)

Nemesis builds | ProSmiteBuilds (1057)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (1058)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nemesis builds | ProSmiteBuilds (1059)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (1060)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1061)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1062)

Nemesis builds | ProSmiteBuilds (1063)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1064)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Valо

Master, 2993

MMR

1713919389000, patch 11.4

Nemesis builds | ProSmiteBuilds (1065)

VS Nemesis builds | ProSmiteBuilds (1066) Nemesis builds | ProSmiteBuilds (1067) Nemesis builds | ProSmiteBuilds (1068) Nemesis builds | ProSmiteBuilds (1069) Nemesis builds | ProSmiteBuilds (1070)

Nemesis builds | ProSmiteBuilds (1071)

Nemesis builds | ProSmiteBuilds (1072)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Nemesis builds | ProSmiteBuilds (1073)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (1074)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (1075)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1076)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (1077)

Devoted Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Nemesis builds | ProSmiteBuilds (1078)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1079)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by JabamiChip

Master, 2966

MMR

1713897071000, patch 11.4

Nemesis builds | ProSmiteBuilds (1080)

Nemesis builds | ProSmiteBuilds (1081)

Nemesis builds | ProSmiteBuilds (1082)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (1083)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1084)

Envenomed Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).

GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Nemesis builds | ProSmiteBuilds (1085)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (1086)

Odysseus' Bow

+35% Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis builds | ProSmiteBuilds (1087)

Silverbranch Bow

+25 Physical Power

+30% Attack Speed

+10% Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nemesis builds | ProSmiteBuilds (1088)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Nemesis builds | ProSmiteBuilds (1089)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by DDrakee

Grandmaster, 3128

MMR

1713895629000, patch 11.4

Nemesis builds | ProSmiteBuilds (1090)

Nemesis builds | ProSmiteBuilds (1091)

Nemesis builds | ProSmiteBuilds (1092)

Eye of the Jungle

+15 Physical Power

+30 Magical Power

+7 Physical Protection

+10 HP5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (1093)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nemesis builds | ProSmiteBuilds (1094)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (1095)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1096)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1097)

Nemesis builds | ProSmiteBuilds (1098)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1099)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Modí

Grandmaster, 3087

MMR

1713891309000, patch 11.4

Nemesis builds | ProSmiteBuilds (1100)

Nemesis builds | ProSmiteBuilds (1101)

Nemesis builds | ProSmiteBuilds (1102)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (1103)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1104)

Stormseeker

+30 Physical Power

+20% Attack Speed

+10 Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Nemesis builds | ProSmiteBuilds (1105)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (1106)

Devoted Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Nemesis builds | ProSmiteBuilds (1107)

Nemesis builds | ProSmiteBuilds (1108)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1109)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Layers

Pro

Grandmaster, 3100

MMR

1713890949000, patch 11.4

Nemesis builds | ProSmiteBuilds (1110)

VS Nemesis builds | ProSmiteBuilds (1111) Nemesis builds | ProSmiteBuilds (1112) Nemesis builds | ProSmiteBuilds (1113) Nemesis builds | ProSmiteBuilds (1114) Nemesis builds | ProSmiteBuilds (1115)

Nemesis builds | ProSmiteBuilds (1116)

Nemesis builds | ProSmiteBuilds (1117)

Manikin Scepter

+10 Basic Attack Damage

+7% Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (1118)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1119)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (1120)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1121)

Dominance

+40 Physical Power

+200 Mana

+20 MP5

+15% Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis builds | ProSmiteBuilds (1122)

Nemesis builds | ProSmiteBuilds (1123)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1124)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Gаbu

Master, 3074

MMR

1713875113000, patch 11.4

Nemesis builds | ProSmiteBuilds (1125)

VS Nemesis builds | ProSmiteBuilds (1126) Nemesis builds | ProSmiteBuilds (1127) Nemesis builds | ProSmiteBuilds (1128) Nemesis builds | ProSmiteBuilds (1129) Nemesis builds | ProSmiteBuilds (1130)

Nemesis builds | ProSmiteBuilds (1131)

Nemesis builds | ProSmiteBuilds (1132)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Nemesis builds | ProSmiteBuilds (1133)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1134)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (1135)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1136)

Dawnbringer

+40 Physical Power

+150 Health

+15 HP5

+20% Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Nemesis builds | ProSmiteBuilds (1137)

Frostbound Hammer

+35 Physical Power

+200 Health

+25 HP5

+15 MP5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1138)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1139)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Venenu

Pro

Master, 2538

MMR

1713873309000, patch 11.4

Nemesis builds | ProSmiteBuilds (1140)

Nemesis builds | ProSmiteBuilds (1141)

Nemesis builds | ProSmiteBuilds (1142)

Death's Embrace

+45 Physical Power

+80 Magical Power

+150 Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Nemesis builds | ProSmiteBuilds (1143)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1144)

Berserker's Shield

+50 Physical Protection

+150 Health

+25% Attack Speed

+20 HP5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis builds | ProSmiteBuilds (1145)

Envenomed Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).

GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Nemesis builds | ProSmiteBuilds (1146)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (1147)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1148)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Nemesis builds | ProSmiteBuilds (1149)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Angry

Grandmaster, 3150

MMR

1713871869000, patch 11.4

Nemesis builds | ProSmiteBuilds (1150)

VS Nemesis builds | ProSmiteBuilds (1151) Nemesis builds | ProSmiteBuilds (1152) Nemesis builds | ProSmiteBuilds (1153) Nemesis builds | ProSmiteBuilds (1154) Nemesis builds | ProSmiteBuilds (1155)

Nemesis builds | ProSmiteBuilds (1156)

Nemesis builds | ProSmiteBuilds (1157)

Protector of the Jungle

+50 Physical Power

+70 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Nemesis builds | ProSmiteBuilds (1158)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1159)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (1160)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (1161)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nemesis builds | ProSmiteBuilds (1162)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1163)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1164)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by sunniе

Master, 2992

MMR

1713842711000, patch 11.4

Nemesis builds | ProSmiteBuilds (1165)

Nemesis builds | ProSmiteBuilds (1166)

Nemesis builds | ProSmiteBuilds (1167)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (1168)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nemesis builds | ProSmiteBuilds (1169)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (1170)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1171)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1172)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (1173)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1174)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Modí

Grandmaster, 3087

MMR

1713804550000, patch 11.4

Nemesis builds | ProSmiteBuilds (1175)

Nemesis builds | ProSmiteBuilds (1176)

Nemesis builds | ProSmiteBuilds (1177)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Nemesis builds | ProSmiteBuilds (1178)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nemesis builds | ProSmiteBuilds (1179)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1180)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1181)

Magi's Cloak

+25 Physical Protection

+25 Magical Protection

+10% Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nemesis builds | ProSmiteBuilds (1182)

Titan's Bane

+40 Physical Power

+20% Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nemesis builds | ProSmiteBuilds (1183)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1184)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Venenu

Pro

Master, 2492

MMR

1713802388000, patch 11.4

Nemesis builds | ProSmiteBuilds (1185)

Nemesis builds | ProSmiteBuilds (1186)

Nemesis builds | ProSmiteBuilds (1187)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (1188)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1189)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (1190)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (1191)

Devoted Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Nemesis builds | ProSmiteBuilds (1192)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1193)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Nemesis builds | ProSmiteBuilds (1194)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Layers

Pro

Grandmaster, 3471

MMR

1713795190000, patch 11.4

Nemesis builds | ProSmiteBuilds (1195)

Nemesis builds | ProSmiteBuilds (1196)

Nemesis builds | ProSmiteBuilds (1197)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (1198)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nemesis builds | ProSmiteBuilds (1199)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (1200)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1201)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1202)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (1203)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Nemesis builds | ProSmiteBuilds (1204)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by Modí

Grandmaster, 3087

MMR

1713744790000, patch 11.4

Nemesis builds | ProSmiteBuilds (1205)

Nemesis builds | ProSmiteBuilds (1206)

Nemesis builds | ProSmiteBuilds (1207)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Nemesis builds | ProSmiteBuilds (1208)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (1209)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (1210)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1211)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (1212)

Nemesis builds | ProSmiteBuilds (1213)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1214)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Training4Smite2

Master, 3014

MMR

1713721750000, patch 11.4

Nemesis builds | ProSmiteBuilds (1215)

Nemesis builds | ProSmiteBuilds (1216)

Nemesis builds | ProSmiteBuilds (1217)

Bumba's Dagger

+13 Physical Power

+25 Magical Power

+50 Health

+50 Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (1218)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1219)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (1220)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1221)

Dawnbringer

+40 Physical Power

+150 Health

+15 HP5

+20% Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Nemesis builds | ProSmiteBuilds (1222)

Nemesis builds | ProSmiteBuilds (1223)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1224)

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Kill or assist minions to upgrade this Relic for free.

by Venenu

Pro

Master, 2371

MMR

1713719950000, patch 11.4

Nemesis builds | ProSmiteBuilds (1225)

Nemesis builds | ProSmiteBuilds (1226)

Nemesis builds | ProSmiteBuilds (1227)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Nemesis builds | ProSmiteBuilds (1228)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1229)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (1230)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1231)

Dawnbringer

+40 Physical Power

+150 Health

+15 HP5

+20% Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Nemesis builds | ProSmiteBuilds (1232)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1233)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1234)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Venenu

Pro

Master, 2416

MMR

1713708430000, patch 11.4

Nemesis builds | ProSmiteBuilds (1235)

Nemesis builds | ProSmiteBuilds (1236)

Nemesis builds | ProSmiteBuilds (1237)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Nemesis builds | ProSmiteBuilds (1238)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Nemesis builds | ProSmiteBuilds (1239)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (1240)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1241)

Heartseeker

+45 Physical Power

+200 Mana

+20 MP5

+10% Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis builds | ProSmiteBuilds (1242)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nemesis builds | ProSmiteBuilds (1243)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Nemesis builds | ProSmiteBuilds (1244)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by sр00ks

Master, 3043

MMR

1713691150000, patch 11.4

Nemesis builds | ProSmiteBuilds (1245)

Nemesis builds | ProSmiteBuilds (1246)

Nemesis builds | ProSmiteBuilds (1247)

Manikin Scepter

+10 Basic Attack Damage

+7% Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (1248)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1249)

The Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis builds | ProSmiteBuilds (1250)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1251)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (1252)

Cloak

+10 Physical Protection

+10 Magical Protection

Nemesis builds | ProSmiteBuilds (1253)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1254)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by AutοSpeed

Master, 3030

MMR

1713682509000, patch 11.4

Nemesis builds | ProSmiteBuilds (1255)

Nemesis builds | ProSmiteBuilds (1256)

Nemesis builds | ProSmiteBuilds (1257)

Manikin Hidden Blade

+65 Magical Power

+45 Physical Power

+25 Physical Protection

+15% Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Nemesis builds | ProSmiteBuilds (1258)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1259)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (1260)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (1261)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1262)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1263)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Nemesis builds | ProSmiteBuilds (1264)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by TheFrenchEmperor

Pro

Master, 2919

MMR

1713629229000, patch 11.4

Nemesis builds | ProSmiteBuilds (1265)

VS Nemesis builds | ProSmiteBuilds (1266) Nemesis builds | ProSmiteBuilds (1267) Nemesis builds | ProSmiteBuilds (1268) Nemesis builds | ProSmiteBuilds (1269) Nemesis builds | ProSmiteBuilds (1270)

Nemesis builds | ProSmiteBuilds (1271)

Nemesis builds | ProSmiteBuilds (1272)

Protector of the Jungle

+50 Physical Power

+70 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Nemesis builds | ProSmiteBuilds (1273)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nemesis builds | ProSmiteBuilds (1274)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1275)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1276)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (1277)

Bloodforge

+50 Physical Power

+15% Physical Lifesteal

+7% Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nemesis builds | ProSmiteBuilds (1278)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Nemesis builds | ProSmiteBuilds (1279)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by CalebWilliamsSZN

Master, 2973

MMR

1713620591000, patch 11.4

Nemesis builds | ProSmiteBuilds (1280)

Nemesis builds | ProSmiteBuilds (1281)

Nemesis builds | ProSmiteBuilds (1282)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (1283)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (1284)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (1285)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1286)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1287)

Balanced Blade

+15 Physical Power

+15% Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis builds | ProSmiteBuilds (1288)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1289)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Modí

Grandmaster, 3087

MMR

1713570549000, patch 11.4

Nemesis builds | ProSmiteBuilds (1290)

Nemesis builds | ProSmiteBuilds (1291)

Nemesis builds | ProSmiteBuilds (1292)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Nemesis builds | ProSmiteBuilds (1293)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (1294)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1295)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1296)

Heartseeker

+45 Physical Power

+200 Mana

+20 MP5

+10% Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis builds | ProSmiteBuilds (1297)

Nemesis builds | ProSmiteBuilds (1298)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1299)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Venenu

Pro

Master, 2445

MMR

1713538510000, patch 11.4

Nemesis builds | ProSmiteBuilds (1300)

Nemesis builds | ProSmiteBuilds (1301)

Nemesis builds | ProSmiteBuilds (1302)

Warrior's Axe

+15 Physical Power

+15 Magical Power

+10 Physical Protection

+10 Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (1303)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1304)

Berserker's Shield

+50 Physical Protection

+150 Health

+25% Attack Speed

+20 HP5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis builds | ProSmiteBuilds (1305)

Shogun's Kusari

+45 Magical Protection

+150 Health

+20 MP5

+10% Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis builds | ProSmiteBuilds (1306)

Envenomed Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).

GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Nemesis builds | ProSmiteBuilds (1307)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (1308)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1309)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by Haddix

Pro

Grandmaster, 3010

MMR

1713498190000, patch 11.4

Nemesis builds | ProSmiteBuilds (1310)

Nemesis builds | ProSmiteBuilds (1311)

Nemesis builds | ProSmiteBuilds (1312)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (1313)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1314)

Evolved Devourer's Gauntlet

+50 Physical Power

+22.5% Physical Lifesteal

+15 Physical Penetration

Nemesis builds | ProSmiteBuilds (1315)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1316)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (1317)

Bloodforge

+50 Physical Power

+15% Physical Lifesteal

+7% Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nemesis builds | ProSmiteBuilds (1318)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1319)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by JustínBieber

Master, 3000

MMR

1713471910000, patch 11.4

Nemesis builds | ProSmiteBuilds (1320)

Nemesis builds | ProSmiteBuilds (1321)

Nemesis builds | ProSmiteBuilds (1322)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (1323)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1324)

Stormseeker

+30 Physical Power

+20% Attack Speed

+10 Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Nemesis builds | ProSmiteBuilds (1325)

Envenomed Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).

GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Nemesis builds | ProSmiteBuilds (1326)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (1327)

Nemesis builds | ProSmiteBuilds (1328)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1329)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Layers

Pro

Grandmaster, 3351

MMR

1713458590000, patch 11.4

Nemesis builds | ProSmiteBuilds (1330)

Nemesis builds | ProSmiteBuilds (1331)

Nemesis builds | ProSmiteBuilds (1332)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (1333)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (1334)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (1335)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1336)

The Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis builds | ProSmiteBuilds (1337)

Phalanx

+40 Physical Protection

+200 Health

+20 HP5

+10% Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Nemesis builds | ProSmiteBuilds (1338)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1339)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by OtherTheAnother

Pro

Master, 3008

MMR

1713451750000, patch 11.4

Nemesis builds | ProSmiteBuilds (1340)

Nemesis builds | ProSmiteBuilds (1341)

Nemesis builds | ProSmiteBuilds (1342)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (1343)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (1344)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1345)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (1346)

The Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis builds | ProSmiteBuilds (1347)

Balanced Blade

+15 Physical Power

+15% Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis builds | ProSmiteBuilds (1348)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1349)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by CalebWilliamsSZN

Master, 2973

MMR

1713446350000, patch 11.4

Nemesis builds | ProSmiteBuilds (1350)

Nemesis builds | ProSmiteBuilds (1351)

Nemesis builds | ProSmiteBuilds (1352)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (1353)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1354)

Evolved Devourer's Gauntlet

+50 Physical Power

+22.5% Physical Lifesteal

+15 Physical Penetration

Nemesis builds | ProSmiteBuilds (1355)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1356)

Bloodforge

+50 Physical Power

+15% Physical Lifesteal

+7% Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nemesis builds | ProSmiteBuilds (1357)

Balanced Blade

+15 Physical Power

+15% Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis builds | ProSmiteBuilds (1358)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1359)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by JustínBieber

Grandmaster, 3151

MMR

1713406750000, patch 11.4

Nemesis builds | ProSmiteBuilds (1360)

Nemesis builds | ProSmiteBuilds (1361)

Nemesis builds | ProSmiteBuilds (1362)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (1363)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1364)

Evolved Devourer's Gauntlet

+50 Physical Power

+22.5% Physical Lifesteal

+15 Physical Penetration

Nemesis builds | ProSmiteBuilds (1365)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1366)

Bloodforge

+50 Physical Power

+15% Physical Lifesteal

+7% Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nemesis builds | ProSmiteBuilds (1367)

Light Blade

+5 Physical Power

+10% Attack Speed

Nemesis builds | ProSmiteBuilds (1368)

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Kill or assist minions to upgrade this Relic for free.

Nemesis builds | ProSmiteBuilds (1369)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by JustínBieber

Grandmaster, 3151

MMR

1713404950000, patch 11.4

Nemesis builds | ProSmiteBuilds (1370)

Nemesis builds | ProSmiteBuilds (1371)

Nemesis builds | ProSmiteBuilds (1372)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (1373)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1374)

Stormseeker

+30 Physical Power

+20% Attack Speed

+10 Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Nemesis builds | ProSmiteBuilds (1375)

Envenomed Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).

GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Nemesis builds | ProSmiteBuilds (1376)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (1377)

Devoted Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Nemesis builds | ProSmiteBuilds (1378)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1379)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Layers

Pro

Grandmaster, 3438

MMR

1713368229000, patch 11.4

Nemesis builds | ProSmiteBuilds (1380)

Nemesis builds | ProSmiteBuilds (1381)

Nemesis builds | ProSmiteBuilds (1382)

Warrior's Axe

+15 Physical Power

+15 Magical Power

+10 Physical Protection

+10 Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (1383)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1384)

Frostbound Hammer

+35 Physical Power

+200 Health

+25 HP5

+15 MP5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1385)

Berserker's Shield

+50 Physical Protection

+150 Health

+25% Attack Speed

+20 HP5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis builds | ProSmiteBuilds (1386)

Void Shield

+55 Physical Protection

+150 Health

+25 HP5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nemesis builds | ProSmiteBuilds (1387)

Nemesis builds | ProSmiteBuilds (1388)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1389)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SoloOrTroll

Pro

Master, 2726

MMR

1713352029000, patch 11.4

Nemesis builds | ProSmiteBuilds (1390)

Nemesis builds | ProSmiteBuilds (1391)

Nemesis builds | ProSmiteBuilds (1392)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (1393)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Nemesis builds | ProSmiteBuilds (1394)

Stormseeker

+30 Physical Power

+20% Attack Speed

+10 Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Nemesis builds | ProSmiteBuilds (1395)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (1396)

Devoted Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Nemesis builds | ProSmiteBuilds (1397)

Thousand Fold Blade

+20 Physical Power

+5% Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis builds | ProSmiteBuilds (1398)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1399)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Layers

Pro

Grandmaster, 3479

MMR

1713292631000, patch 11.4

Nemesis builds | ProSmiteBuilds (1400)

Nemesis builds | ProSmiteBuilds (1401)

Nemesis builds | ProSmiteBuilds (1402)

Bumba's Hammer

+45 Physical Power

+60 Magical Power

+100 Health

+10% Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Nemesis builds | ProSmiteBuilds (1403)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (1404)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1405)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (1406)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1407)

Hidden Dagger

+15 Physical Power

Nemesis builds | ProSmiteBuilds (1408)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1409)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Weak3n

Master, 3129

MMR

1713234310000, patch 11.3

Nemesis builds | ProSmiteBuilds (1410)

VS Nemesis builds | ProSmiteBuilds (1411) Nemesis builds | ProSmiteBuilds (1412) Nemesis builds | ProSmiteBuilds (1413) Nemesis builds | ProSmiteBuilds (1414) Nemesis builds | ProSmiteBuilds (1415)

Nemesis builds | ProSmiteBuilds (1416)

Nemesis builds | ProSmiteBuilds (1417)

Manikin Hidden Blade

+65 Magical Power

+45 Physical Power

+25 Physical Protection

+15% Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Nemesis builds | ProSmiteBuilds (1418)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nemesis builds | ProSmiteBuilds (1419)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (1420)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1421)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1422)

Heartseeker

+45 Physical Power

+200 Mana

+20 MP5

+10% Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis builds | ProSmiteBuilds (1423)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Nemesis builds | ProSmiteBuilds (1424)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Modí

Grandmaster, 3087

MMR

1713044231000, patch 11.3

Nemesis builds | ProSmiteBuilds (1425)

Nemesis builds | ProSmiteBuilds (1426)

Nemesis builds | ProSmiteBuilds (1427)

Bumba's Hammer

+45 Physical Power

+60 Magical Power

+100 Health

+10% Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Nemesis builds | ProSmiteBuilds (1428)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (1429)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (1430)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1431)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1432)

Heartseeker

+45 Physical Power

+200 Mana

+20 MP5

+10% Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis builds | ProSmiteBuilds (1433)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1434)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by JabamiChip

Master, 2842

MMR

1713038469000, patch 11.3

Nemesis builds | ProSmiteBuilds (1435)

Nemesis builds | ProSmiteBuilds (1436)

Nemesis builds | ProSmiteBuilds (1437)

Manikin Scepter

+10 Basic Attack Damage

+7% Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (1438)

Evolved Gauntlet of Thebes

+200 Health

+45 Physical Protection

+45 Magical Protection

+15 HP5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nemesis builds | ProSmiteBuilds (1439)

Shadowdrinker

+45 Physical Power

+10 Physical Penetration

+7% Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Nemesis builds | ProSmiteBuilds (1440)

Spirit Robe

+35 Physical Protection

+35 Magical Protection

+10% Cooldown Reduction

+20% Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis builds | ProSmiteBuilds (1441)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1442)

Nemesis builds | ProSmiteBuilds (1443)

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Kill or assist minions to upgrade this Relic for free.

Nemesis builds | ProSmiteBuilds (1444)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Olllly

Master, 2886

MMR

1712864950000, patch 11.3

Nemesis builds | ProSmiteBuilds (1445)

Nemesis builds | ProSmiteBuilds (1446)

Nemesis builds | ProSmiteBuilds (1447)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Nemesis builds | ProSmiteBuilds (1448)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nemesis builds | ProSmiteBuilds (1449)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (1450)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1451)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1452)

Heartseeker

+45 Physical Power

+200 Mana

+20 MP5

+10% Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis builds | ProSmiteBuilds (1453)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1454)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by somtexx

Master, 2952

MMR

1712782509000, patch 11.3

Nemesis builds | ProSmiteBuilds (1455)

Nemesis builds | ProSmiteBuilds (1456)

Nemesis builds | ProSmiteBuilds (1457)

Bluestone Brooch

+30 Physical Power

+150 Health

+30 HP5

+30 MP5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis builds | ProSmiteBuilds (1458)

Evolved Transcendence

+25 Physical Power

+750 Mana

+10 MP5

+10 Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Nemesis builds | ProSmiteBuilds (1459)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nemesis builds | ProSmiteBuilds (1460)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (1461)

Heartseeker

+45 Physical Power

+200 Mana

+20 MP5

+10% Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis builds | ProSmiteBuilds (1462)

The Crusher

+35 Physical Power

+20% Attack Speed

+10% Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis builds | ProSmiteBuilds (1463)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Nemesis builds | ProSmiteBuilds (1464)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by OtherTheAnother

Pro

Master, 2752

MMR

1712620150000, patch 11.3

Nemesis builds | ProSmiteBuilds (1465)

Nemesis builds | ProSmiteBuilds (1466)

Nemesis builds | ProSmiteBuilds (1467)

Protector of the Jungle

+50 Physical Power

+70 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Nemesis builds | ProSmiteBuilds (1468)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (1469)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1470)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1471)

Magi's Cloak

+25 Physical Protection

+25 Magical Protection

+10% Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nemesis builds | ProSmiteBuilds (1472)

Nemesis builds | ProSmiteBuilds (1473)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1474)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Kaxy

Master, 2884

MMR

1712534831000, patch 11.3

Nemesis builds | ProSmiteBuilds (1475)

Nemesis builds | ProSmiteBuilds (1476)

Nemesis builds | ProSmiteBuilds (1477)

Seer of the Jungle

+50 Physical Power

+70 Magical Power

+35 Physical Protection

+25% Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Nemesis builds | ProSmiteBuilds (1478)

Jotunn's Cunning

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Nemesis builds | ProSmiteBuilds (1479)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (1480)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1481)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1482)

Bloodforge

+50 Physical Power

+15% Physical Lifesteal

+7% Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nemesis builds | ProSmiteBuilds (1483)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Nemesis builds | ProSmiteBuilds (1484)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by MidShoTzZ

Grandmaster, 3324

MMR

1712518271000, patch 11.3

Nemesis builds | ProSmiteBuilds (1485)

VS Nemesis builds | ProSmiteBuilds (1486) Nemesis builds | ProSmiteBuilds (1487) Nemesis builds | ProSmiteBuilds (1488) Nemesis builds | ProSmiteBuilds (1489) Nemesis builds | ProSmiteBuilds (1490)

Nemesis builds | ProSmiteBuilds (1491)

Nemesis builds | ProSmiteBuilds (1492)

Axe of Animosity

+30 Physical Protection

+30 Magical Protection

+300 Health

+30% Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Nemesis builds | ProSmiteBuilds (1493)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (1494)

Shogun's Kusari

+45 Magical Protection

+150 Health

+20 MP5

+10% Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis builds | ProSmiteBuilds (1495)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nemesis builds | ProSmiteBuilds (1496)

Qin's Sais

+30 Physical Power

+25% Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis builds | ProSmiteBuilds (1497)

Erosion

+25 Physical Protection

+25 Magical Protection

+300 Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 10s.

AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Nemesis builds | ProSmiteBuilds (1498)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Nemesis builds | ProSmiteBuilds (1499)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by Nika

Pro

Grandmaster, 3229

MMR

1712510709000, patch 11.3

Nemesis builds | ProSmiteBuilds (1500)

Nemesis builds | ProSmiteBuilds (1501)

Nemesis builds | ProSmiteBuilds (1502)

Axe of Animosity

+30 Physical Protection

+30 Magical Protection

+300 Health

+30% Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Nemesis builds | ProSmiteBuilds (1503)

Golden Blade

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, Minions and Jungle Camps.

Nemesis builds | ProSmiteBuilds (1504)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Nemesis builds | ProSmiteBuilds (1505)

Atalanta's Bow

+35 Physical Power

+25% Attack Speed

+10 Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis builds | ProSmiteBuilds (1506)

Pridwen

+25 Physical Protection

+25 Magical Protection

+20% Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis builds | ProSmiteBuilds (1507)

Cloak of Concentration

+30 Physical Protection

+30 Magical Protection

+5% Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Nemesis builds | ProSmiteBuilds (1508)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1509)

Greater Shield of Thorns

Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by sap7

Pro

Master, 2845

MMR

1712407750000, patch 11.3

Nemesis builds | ProSmiteBuilds (1510)

VS Nemesis builds | ProSmiteBuilds (1511) Nemesis builds | ProSmiteBuilds (1512) Nemesis builds | ProSmiteBuilds (1513) Nemesis builds | ProSmiteBuilds (1514) Nemesis builds | ProSmiteBuilds (1515)

Nemesis builds | ProSmiteBuilds (1516)

Nemesis builds | ProSmiteBuilds (1517)

Protector of the Jungle

+50 Physical Power

+70 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Nemesis builds | ProSmiteBuilds (1518)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1519)

Evolved Rage

+45 Physical Power

+45% Critical Strike Chance

Nemesis builds | ProSmiteBuilds (1520)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis builds | ProSmiteBuilds (1521)

Devoted Deathbringer

+30 Physical Power

+30% Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Nemesis builds | ProSmiteBuilds (1522)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (1523)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Nemesis builds | ProSmiteBuilds (1524)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by kittycatkilla

Master, 2984

MMR

1711969629000, patch 11.3

Nemesis builds | ProSmiteBuilds (1525)

Nemesis builds | ProSmiteBuilds (1526)

Nemesis builds | ProSmiteBuilds (1527)

Eye of the Jungle

+15 Physical Power

+30 Magical Power

+7 Physical Protection

+10 HP5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nemesis builds | ProSmiteBuilds (1528)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Nemesis builds | ProSmiteBuilds (1529)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis builds | ProSmiteBuilds (1530)

Arondight

+50 Physical Power

+10% Cooldown Reduction

+7% Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Nemesis builds | ProSmiteBuilds (1531)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nemesis builds | ProSmiteBuilds (1532)

Nemesis builds | ProSmiteBuilds (1533)

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Kill or assist minions to upgrade this Relic for free.

Nemesis builds | ProSmiteBuilds (1534)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by MidShoTzZ

Grandmaster, 3324

MMR

1711816629000, patch 11.3

Nemesis builds | ProSmiteBuilds (1535)

VS Nemesis builds | ProSmiteBuilds (1536) Nemesis builds | ProSmiteBuilds (1537) Nemesis builds | ProSmiteBuilds (1538) Nemesis builds | ProSmiteBuilds (1539) Nemesis builds | ProSmiteBuilds (1540)

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Nemesis builds | ProSmiteBuilds (2024)
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